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About
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Outpost Valley was designed for the 24-hour contest held by Lazarus, which means it was designed in twenty-four hours. I think, in actual hours, I must have designed it in less than twelve hours (I slept in between the hours.) So don't expect anything spectacular.

Like with most of my work so far, I did not design Outpost Valley for the plot. I wanted to make a scenario (possibly partly inspired by "Witch Hunt" by Nioca, I don't recall.) where the party's weapons are taken away and then given back in a slightly more creative way than just finding them on a table. The premise and plot(twist) were more of an afterthought that I made up as I went along.

Well, enjoy if you can!



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Credits
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I credit no-one. Not even Nioca who sent me a bug report.

Or Lazarus for holding the 24-hour contest. If you enjoy this scenario YOU can thank him.

Nor will I thank the makers of the 3D-Editor, the Dialog Editor, Item - and Creature Editor, all of which I used, but they'll get no thanks from me!


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Changes Since Release
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v. 1.0.1
	- The fourth PC will also lose his armor.
	- The party's money is also taken.
	- The (Windoze) player should no longer get an Unhandled Exception when entering the altar room.
	- Fixed some issues with dialog in jail and with Sergeant Benning
	- The sleeping bandit no longer returns from the dead.
	- Typos.


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Q and A
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	Q: Is it actually possible to get stuck in the cell?
	A: No. The final way to get out is to get the dangling key from the sleeping bandit's belt. To do this you need the three sticks in your cell. You also need to LOOK for something to tie them together.

	Q: Can I get my weapons and armor back. I mean all of them?
	A: Sure you can. All except one are scattered around the ground floor of the outpost.

	Q: How about my money then, smartass? I had about billion little coins.
	A: Your every coin can be found, conveniently in one place.

	Q: The final fight is too hard!
	A: No it isn't. If you're really struggling I'd suggest that you use the Rod of Major Call and scroll of Arcane Blow that are lying around the outpost.

	Q: You are aware that I can ask the sleeping bandit about captain Carlington without even knowing that he is still alive, right?
	A: Uh, sure.

	Q: Are you going to fix this?
	A: ... No. I'd prefer not.

	Q: Why is the scenario titled Outpost Valley? We never even get to see the valley!
	A: I suck at naming things.



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Got More Questions?
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You can reach me by emailing me at: simop@mbnet.fi

or by posting at the Spiderweb Software's message boards at: 
http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi
I'm usually lurking around the boards, in the shadows, scowling at people I don't know.

	Smoo
